If anyone have problems after reinstalling Windows, EpicLauncher ,Changing Engine Directoryor other situations through which You do not “have Installed” Engine and Epic Launcher don’t recognising already installed Engine files then… At the end of the Verifying stage, if all seems in check then it’ll be done, otherwise some data may be downloaded to ‘fix’ the installation files that were detected as incorrect. When you hit the install button on the engine version you placed the $movedMarker in, the installation should show a “Verifying” instead of “Downloading” after it has finished initializing.
You need to do that for both of the engines you put there. you should have K:\Program Files\Unreal Engine\4.1$movedMarker Then, navigate into the 4.1 and 4.2 folders and create an empty file named exactly “$movedMarker”, no extension.
There will of course be some download if the engines already located there are not exactly the latest version, but hopefully you won’t have that problem.įirstly, navigate to 'C:\ProgramData\Epic\UnrealEngineLauncher\Data\Manifests' and make sure there are no existing manifest files otherwise the Launcher may look elsewhere for the engine installations when installing them. There is a trick you can use to make the Launcher find the engines, and simply just verify the files locally.